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de Ghyom
)? Difficile d'apprécier vraiment.Teutomatos a écrit:Tous les joueurs qui ont moins que le cadre par defaut ont une valeur négative, et c est celles ci qu on additionne en negatif.
Finalement, le meilleur parti d approche correspond à la valeure négative la plus faible.
de Teutomatos
de GhyomTeutomatos a écrit: Sinon, non pas d'accord, meme pas sur le total des différentiels les moyennes.
Et non plus que des indices positifs sur des surcroit de point en decision, ne viennent pas compenser un manque, qui plus est d'un autre joueur par ailleurs.
) - que la sur-exploitation.Évidemment qu'on ne peut pas faire ça. Les approches sont des réglages prédéfinis dans un cadre idéal. Mais le fait qu'elles existent dans un cadre idéal n'est pas arbitraire. Si elles existent c'est qu'elles ont une raison d'exister et donc c'est qu'elles respectent les contraintes fixées par le match engine. Contraintes que nous pauvres petits utilisateurs que nous sommes ne pouvons pas connaître.Sinon il suffirait de mettre le cran au niveau de la qualité de chaque joueur pour avoir l approche idéale. Et ce n est pas le cas.
de Teutomatos
de zarash
de amiphilosopheJe viens de lire ca http://community.sigames.com/showthread ... FM-A-(Very
de NakS
How to play FM: I am assuming that everybody can employ the Tactics Creator well enough to build a stable and logical formation. If you are struggling in that regard, I suggest downloading TT&F10 (stickied at the top of the forum), which will explain how to do so in great detail. This thread simply focuses on preparing for and playing matches in FM11.
1: Firstly, recognise that the match preparation screen is more than cosmetic. You need a stable and solid base formation and a gelled side before you can expect any good runs of form. You also need to have a basic strategy for approaching each match type. I use the following:
-Match I expect to dominate: Team Blend (should win anyway, so spend some time building the team understanding)
-Match I expect to win: Attacking Movement: Make sure I have the best chance of converting attacking sequences of play
-Match I hope to win: Defensive Positioning: Make sure I keep it tight at my end and hope to snatch goals on the counter
-Match I expect to be a struggle: Attacking Set Pieces: Try to keep things as tight as possible and score form a set piece
-Match I expect to lose: Defensive Set Pieces: Try to frustrate opposition in open play and then successfully defend the resulting set pieces
-Match I expect to be dominated in: Team Blend (very little chance of a result, so work on team understanding)
I'd prefer this type of strategy to be automated so I didn't have to click the screen every match, but beggars can't be choosers. NB: My own strategy is just one of many options you might decide upon. Just make sure there is some logical consitency in whatever approach you decide to follow.
2: Play each match according to the conditions, relative formations and relative abilities of the teams.
Conditions: Don't try to play pretty football in bad conditions.
-Good pitch, good conditions: Play whatever style you prefer
-Wet conditions: Extend your passing, consider more long shots
-Hot conditions: Reduce your passing, consider working ball into box
-Heavy conditions: Use the flanks to avoid the chewed up mire in the centre of the pitch
-Freezing conditions: Use the centre to avoid the frozen ground on the flanks
Formations: Target key opposing players in different formation shapes, e.g:
-Lone wide players (i.e. no wide midfielders or no full backs): Target the flanks, try to put player under pressure when in possession
-Lone DMC: Can be useful to specific mark him to stop him controlling possession
-Lone FC with no AM support: Can be useful to close him down to prevent him holding the ball up long enough for support to arrive
Reputations: Consider the odds and try to work out the best way to beat them
-Long odds favourite: Patience may be needed as the opposition will invariably sit deep
-Favourites at home: Take advantage of the home crowd backing and hit them early
-Favourites away: Control possession until heads drop
-Close odds: Don't take too many early risks
-Poor odds: Try to frustrate and hit on the break
-Terrible odds: Try to frustrate and silence the home crowd
Please note, this is my base logic and is not the only way of approaching these matches. You might be more aggressive or more cautious than I am and have different ideas on how to counter these variables. The important thing is that you have some type of logical plan.
3: Learn to read the match
Even if you are the best motivator/tactician in the world, sometimes your team will have a terrible first half. Recognising that this is happening and counteracting this is vital to long term form. The key thing to look out for is your players losing all their 50/50 challenges, getting to balls late and struggling to keep possession in the opposition half. You need to react quickly and sort things out in the dressing room at half time.
Tactical reaction: Play more conservatively and clear the ball from danger (use the shouts and strategies)
Dressing room reaction: Praise the best one or two players, tell the rest you are disappointed and ask those really underperforming to go and prove a point. This should kick start performance and give you a fighting chance of winnign the 2nd half.
Another important thing to learn is how to ensure a team doesn't slacken off in the second half after an OK-to-excellent first half performance. The last line of in-match commentary before half time can be very helpful in determining which approach to use.
-Team has the lead in a match you expect to win but doesn't really deserve it: Warn against complacency/performance dropping
-Team is playing as expected: No team talk, deal with a few individuals playing well/badly
-Team has played well but doesn't have the lead or a big lead: Encourage
-Team is playing very well: Pleased
-Team has dominated from start to finish: Delighted
If you consistently do all the above well, random results and long slumps will become a thing of the past. Good luck and play well
WWFan
de NakSThe major morale boosting / confidence device is winning/losing matches. Press conferences and team talks fundamentally exist to exert expectations / reduce pressure on the squad, not to shift morale. There are three basic strings you can follow.
1: Use these events to a: stop an overly confident team lapsing into complacency or b: prepare them to play a minnow
2: Try to ensure a professional performance.
3: Try to reduce the pressure on a team that is a: struggling, b: in a tight title race or c: is about to play a side that totally outclasses them
If you have a well-disciplined, respectful squad, about 80% of the time the 'be professional' string is the right one. The other two strings are only required a couple of times a season. The important thing is consistency. Flaky or young teams might need the 'reduce pressure' string a lot. Highly ambitious, experienced and determined teams can cope with more expectation.
1: If you have chosen to build up the expectations, don't be soft on the team if they lost and don't praise too hard if they won.
2: If you have asked them to be professional, don't over praise when they were, but don't be too harsh if they played well but lost
3: If you have reduced pressure, be expansive in your praise if they won, be soft if they lost.
If you get the focus wrong, the team has a really bad day and you make it worse with your post match reactions, then morale might drop quickly. Do it twice in a row and you are in trouble, especially if you have a flaky squad.
If you have made a mistake, it is relatively easy to spot by watching the match. Your players lose a lot of 50-50 challenges, misplace passes, get caught in possession etc. Most of the match is being played in your half and there are some desperate defensive moments. Once you realise this, the key is to play some anti-football to see out the half and re-boot the team in the half time team talk. The current ME provides the clearest indications yet as to the team having a bad day as it has less exploitable holes than any previous ME. In previous MEs, if you were using an exploiting tactic, you weren't able to pick the team playing badly, because as they were still exploiting holes the AI couldn't defend, stats and shots were still looking good.
Example
Here's example of how pre-match elements work within the ME. Third match of the season, my Arsenal side are playing Everton away. Match odds are only slightly in my favour, so I am relatively neutral with expectations at the press conference, being positive on some answers, more pessimistic on others. Despite this, when I check the Assistant's pre-match feedback, the squad is looking over-confident. I decide to counter this by using the 'expect a win' team talk, which is an unusual option away against the team that came 6th the previous season.
The team talk partly worked. Of my six core, experienced players (keeper / back four / playmaker MC), five were motivated / playing confidently early on. The only one that wasn't, the DCR, who had been highlighted as the most over confident player by my Assistant, twice made positional errors that let the Everton FCL through on goal. One chance was covered by the DR and the other brilliantly saved. After 20 odd minutes, the confidence of the rest of the back four rubbed off on the DCR and he also began playing confidently and, more importantly, far better.
However, the team talk failed in that it placed too much pressure on my relatively inexperienced / young front line (22 / 21 / 19). None of them were playing well at half time. I tried to deal with their performance in the half time team talk by telling them to 'prove a point' or that I was disappointed, which seemed logical in relation to the over-confidence noted by my Assistant. For two of these players this backfired. The 21 year old AML began to do his level best to get sent off, so I subbed him after 55 mins. The 22 year old FC started playing even worse, so he went off after 60 mins. However, the 19 year old AMC played a stormer of a 2nd half, scoring two goals and picking up the man of the match award.
After the AMC scored the first, my DMC started to look nervous (possibly a hangover from the heavy expectation of the pre-match team talk) so I subbed him off at the 80 min mark and replaced him with a younger DMC, whom I told there was no pressure. I scored my second almost immediately after he came on, which killed off the match.
The match stats illustrated the context of the match perfectly. Although Everton had 15 shots, only 4 were on target and many were from long range. Once my DCR joined the party, they never looked like scoring. Prior to the confidence of the others in the back line rubbing off on him, Everton could have, and perhaps should have, taken the lead. Given my dominance in my own half from the 25 minute mark, the only issue was working out how to score. I'm still learning how to deal with my front three, especially the FC and AMC, who are new, which meant I made some motivational errors. However, the post match team talk focused on how I got a better performance out of the team in the 2nd half, asking how I did it. I chose the 'I reminded the team of my expectations 'option, which pretty much summed up what I tried to do.
I'm not saying that I have 100% worked out the motivation system. I haven't and I still make mistakes, as the above example illustrates, especially when dealing with high-end players. For example, I'm having a continued problem with my 22 year old FC, who is always complacent if I am soft on him and playing without confidence if I'm tough. However, I never see major morale drops or slumps, or bad feeling spreading through the squad.
WWfan
de zarashamiphilosophe a écrit:Je viens de lire ca http://community.sigames.com/showthread ... FM-A-(Very
Pour ceux qui ne sont pas inscrit sur SI, peux-tu mettre l'article à dispo ca serait vraiment cool ! Merci
de Teutomatoszarash a écrit:Actuellement par rapport aux remarque de l'assistant j'arrive a pas résoudre mon probleme de centre. A chaque match c'est :
nos centres sont calamiteux
nous ne sommes pas a la reception de nos centres
nous avons du mal a exploiter nos centres
.....
J'ai tenté plusieurs methodes sans succes , maintenant je sais pas si le probleme vient de mes attaquants qui sont plutot doué balle au pied que de la tete.
Allons y c est la fête, pourquoi pas 40 aussi si ils pouvaient ?
de outlawing
de Ghyom
Tactique " Quiche " Football Manager 2008
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7 | |
[4-2-2-2]manager
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12 | |
( 4-4-2 ) Football Magnifique
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31 | |
La tactique la plus évolutive dans le football
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0 | |
[4231] Football total by Arsenal [Quadruplé en une saison]
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67 |
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